A design methodology that helps narrow down requirements and ensure the right problems are solved before getting to the design phase of a project.
While it’s hard to believe it’s already February, there’s still time to note this year’s highly anticipated design trends. Our smartphones, wearables, and computers have greater processing power than ever before, and 2019 is the year we’ll see designers leverage that power in some really interesting ways.
Five years ago, Mission Data built a brand new SaaS platform for Asphalt Institute, a U.S.-based international trade organization promoting quality management for construction materials laboratories.
We recently delved into Sketch, one of the most utilized tools for UI/UX design, by creating a sample app to illustrate how it compares to other platforms. Today, I’m looking at Figma and Adobe XD as we continue debating the pros and cons of these leading design apps.
For today’s UI/UX designers, one of the most utilized tools for working on a Mac is Sketch . Released in late 2010, it made a big splash in the design community, challenging the status quo and the prior go-to application for any design-related projects: Photoshop.
User interests and expectations are constantly changing. They often reflect an evolving desire to increase delight, minimize friction, and meet growing needs. As voice interfaces, facial recognition, and augmented reality become mainstream, user experience and user interface design continues to be a crucial factor in digital product development, affecting all aspects of user satisfaction.
In the past year, Sketch (the superb design tool by Bohemian Coding) has become a tool of choice for the product design design team at Mission Data. The newest iteration, Sketch 44, was announced last week and I could not wait to get my hands on the new version.